Simulating urban transformations and human-environment interactions during the first millennium BCE in southwest Anatolia
Authors
Dries Daems
Department of Arts, Culture, History and Antiquity – VU Amsterdam
Sagalassos Archaeological Research Project – KU Leuven
Abstract
People inherently need to interact with their environment for a range of activities, including collecting foodstuffs, hunting animals, working the land, and exploiting resources. All human societies need energy and resources in order to sustain themselves. As a result, people have a profound impact on their environment when performing these activities and exploiting these resources. All of the goals and practices of a society to track and collect resources can be subsumed under the moniker of resource exploitation strategies. For societies to be resilient over longer periods of time, these strategies need to be sustainable. That is, a balanced interaction between society and nature is needed in which the social consumption of resources does not exceed their availability and/or regeneration rate (Walker, Salt, and Reid 2006).
In this paper, we will use agent-based modelling to explore the underlying mechanisms of human impact on the environment by simulating subsistence and resource exploitation strategies in southwest Anatolia from Iron Age to Hellenistic times (1000-100 BCE) (Boogers and Daems 2022). Using realistic GIS data (wood standing stock, agricultural yields and clay stocks) and empirical settlement patterns as input data, we simulate communities with resource exploitation strategies for three main resources: food, wood and clay. Results of our SagaScape model have been used to test the hypothesis that the hilltop sites in the inland of southwest Anatolia can be considered major drivers of environmental change during the Iron Age to Hellenistic period (Daems and Boogers 2023; Daems et al. 2021; Boogers and Daems 2022). These results indicate that our simulations are consistent with empirical observations of anthropogenic zones of human impact embedded in a natural forest matrix. While general patterns of sustainability can be observed for most communities under most model settings, a broader parameter swoop suggests that in times of high stress or resource demand, trade-offs emerge between the various resource exploitation strategies (Hegmon 2017). This results in the disruption of resource stocks in certain communities, suggesting several scenarios of scarcity, struggle and even site abandonment. Our model thus provides a suitable baseline for the assessment of socio-ecological sustainability in subsistence and resource exploitation of local communities.
Barring a few notable examples (e.g. the so-called Anasazi model, see: Dean et al. 2000; Axtell et al. 2002; Janssen 2009), the application of agent-based modelling in archaeology all too often remains limited to single iterations. Thus, they operate mainly on the level of ‘toy models’. In this paper, we will present the first outlines of a new set of iterations of our SagaScape model to assess the impact of urbanism and urban transformation during the middle and late Hellenistic period (200-25 BCE) on the sustainability of human-environment interactions and resource exploitation strategies. We will use these new results to offer a broader reflection on the usage of computational modelling as a useful tool in archaeology to reconstruct and understand dynamic diachronic human-environment interactions.
References
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